About Alexander Treadwell "Eskandare"
TB3 About

Okay... Nice Stuff! But who is this guy?

My name is Alexander Treadwell. On the internet I go by the handle Eskandare. I started in the computer industry in 1996 as a freelance web page developer while in high school. I made and maintained web sites for small businesses and a high school in my hometown. After the Dot Com crash I pursued my childhood love, aviation. I studied as both a mechanic and a pilot, and received a my FAA certificates for airframe and power plant from one of the best A&P schools on the west coast. I further studied the principles of aeronautical engineering.

From aviation to 3d modelling...

In 2013 my best friend introduced me to a game called Kerbal Space Program. For me Kerbal Space Program was aerospace heaven. I could build rockets and planes to my heart's content as long as there was an engine, wing, fuel tank, or cockpit, but there were limitations to what parts were available. If you're not familiar with Kerbal Space Program, KSP is a sand box style game which features rocket and aircraft construction through a lego-like assembly of parts.


I joined the KSP game modding community and taught myself how to 3D model with Blender and Unity 3D. Within a month I could build parts for the game. If there was anything I needed or wanted I could make it from scratch. Anything!!!! The only limitation was my vast imagination... not really a limitation at all. I joined a sub part of the community that made buildings and statics for a mod called Kerbin Side, where I made and published an aircraft carrier and Ocean Odyssey launch platform.


I published many of my creations, such as thermonuclear turbine engines (based off of an actual USAF concept), helicopter rotor systems, and even a non-static/drivable, fully operational aircraft carrier! I made things other players could find useful that aren't mechanically copies of already existing parts. Eventually I took over the Kerbin Side community and created a complete remake of the project with the purpose of matching the models to the aesthetic of the game.


So, here I am today with mechanical and aerospace knowledge and my modelling skill. I can make high detail low poly and high poly models, low and high resolution textures with my software preference of Blender, GIMP, Inkscape and Unity 3D.



If there is anything that exists or doesn't exist yet, I can make it!